Avatar Animator Core Parameters¶
Core Parameters are special Animator Parameters that are set automatically by the game. These parameters offer a quick way to make your avatar react to game information without needing anything beyond adding and using them in the animator.
If you're looking for more parameters, there is a component dedicated to write game information into animator parameters. The name of the component is CVRParameterStream.
Core Parameters¶
| Name | Type | Range | Description |
|---|---|---|---|
| GestureLeft | Float | [-1.0 … 6.0] | Current gesture state of the left hand Fist uses analog weighting in [0.0 … 1.0] Gesture Values Mapping |
| GestureRight | Float | [-1.0 … 6.0] | Current gesture state of the right hand Fist uses analog weighting in [0.0 … 1.0] Gesture Values Mapping |
| GestureLeftIdx | Int | [-1 … 6] | Discrete left-hand gesture value without analog weighting Gesture Values Mapping |
| GestureRightIdx | Int | [-1 … 6] | Discrete right-hand gesture value without analog weighting Gesture Values Mapping |
| MovementX | Float | [-1.0 … 1.0] | Horizontal movement input value |
| MovementY | Float | [-1.0 … 1.0] | Vertical movement input value |
| Grounded | Bool | [false, true] | Indicates if the player is on the ground |
| Emote | Float | [0.0 … 8.0] | Target emote to play. Resets to 0.0 within `0.1 second of being set |
| CancelEmote | Trigger | — | Trigger to cancel the current emote |
| Toggle | Float | [0.0 … 7.0] | Currently selected toggle state |
| Sitting | Bool | [false, true] | Indicates if the player is sitting |
| Crouching | Bool | [false, true] | Indicates if the player is crouching |
| Prone | Bool | [false, true] | Indicates if the player is prone |
| Flying | Bool | [false, true] | Indicates if the player is flying |
| Swimming | Bool | [false, true] | Indicates if the player is swimming |
| IsLocal | Bool | [false, true] | Indicates if the avatar is the local player |
| DistanceTo | Float | [0.0 … ∞] | Distance to the local player in meters. Defaults to -1.0 until updated |
| VisemeIdx | Int | [0 … 14] | Index value representing the current viseme Viseme Values Mapping |
| VisemeLoudness | Float | [0.0 … 1.0] | Loudness level for the current viseme |
| IsFriend | Bool | [false, true] | Indicates if the observed avatar is a friend |
| VelocityX | Float | [0.0 … ∞] | Velocity along the X axis |
| VelocityY | Float | [0.0 … ∞] | Velocity along the Y axis |
| VelocityZ | Float | [0.0 … ∞] | Velocity along the Z axis |
| AFK | Bool | [false, true] | Indicates if the player is AFK. Only available in nightly builds atm |
Gesture Values¶
| Gesture | Float Value | Int Value |
|---|---|---|
| Open Hand | -1.0 | -1 |
| Neutral | [0.0 … 0.01[ | 0 |
| Fist | [0.01 … 1.0] | 1 |
| Thumbs Up | 2.0 | 2 |
| Gun | 3.0 | 3 |
| Point | 4.0 | 4 |
| Peace | 5.0 | 5 |
| Rock n Roll | 6.0 | 6 |
Viseme Index Values¶
| Viseme | Integer Value |
|---|---|
| Sil | 0 |
| PP | 1 |
| FF | 2 |
| TH | 3 |
| DD | 4 |
| KK | 5 |
| CH | 6 |
| SS | 7 |
| NN | 8 |
| RR | 9 |
| AA | 10 |
| E | 11 |
| I | 12 |
| O | 13 |
| U | 14 |
You can get a reference for each viseme at: https://developers.meta.com/horizon/documentation/unity/audio-ovrlipsync-viseme-reference/#reference-images
Notes¶
- Fist is analog (range from
0.0to1.0depending on trigger press) - Rock n Roll also includes the flip-off gesture (flipping the bird)
- Parameters are case-sensitive
- You are unable to write to these parameters using any CCK component as they are considered readonly, but you can read them using the Animator Driver or Scripting API
- Core Parameter types can be mismatched, e.g., you can define
AFKas an int parameter instead of a bool in your animator, and it will be 0 or 1 depending on the AFK state