CCK 3.9 Release Notes¶
This new Content Creation Kit update brings many improvements, including a refactored eye movement controller, velocity preservation, a new method of player detection in worlds, and more!
Changelog:¶
- Added
OnBecameVisibleandOnBecameInvisibletrigger types to CVRInteractable - Added
OnPlayerTriggerEnter,OnPlayerTriggerExit,OnPlayerColliderEnter, andOnPlayerColliderExitCVRInteractable actions - Fixed AnimatorDrivers not rounding to int properly
- Implemented preserve velocity option to
CVRInteractable.TeleportPlayeraction - Renamed
OnGazeEnterandOnGazeExittoOnHoverto better reflect their actual implementations - Refactor the eye movement serializable info
- New features (requires the new CCK 3.9 Preview build 107 or higher):
- Ability to set the interval range in seconds of how often the avatar switches eye look target (animatable)
- Ability to set the interval range in seconds how often the avatar blinks (animatable)
- Ability to set the duration range for blinking in seconds (animatable)
- Added new eye look setup types.
- Eye Movement Setup Types:
Muscles(default and legacy behavior) - Uses the eye transforms defined in the unity humanoid rig, and respects the muscle limits set.None- Disables completely the eye movement on the avatar.Transforms- Allows to multiple add eyes, requiring a transform and the limits configuration. This can be applied to any transform within the avatar.Blendshapes- Allows to add multiple eyes, requiring to add a transform (for the eye position), and a skinned mesh renderer that has the blendshapes to be used. Then it requires the rotation limits, and the blendshapes to be used for up/down/right/left.
- New features (requires the new CCK 3.9 Preview build 107 or higher):