Fluid Volume ¶
The Fluid Volume component defines an area filled with a user-defined "fluid". Combined with the Physics Influencer this controls buoyancy for objects, as well as triggering swimming animations on the player avatar.
UI¶
Volume Type
This dropdown allows you to select between the two supported zone shapes:
- Box
or
- Sphere
Width/Length
Defines the distance between the faces of the fluid zone along the LOCAL X (X) and Z (Y) axes. At default scale, this is 10 meters by default.
Depth
Defines the "depth" of the fluid zone along the LOCAL Y axis. At default scale, this is 5 meters by default.
Place From Center
Determines whether depth should be managed from the center of the volume, or from the center of the top face.
Stream Type
Stream in this context refers to to a flowing force within the Fluid volume, such as a flowing river or water cannon. The Stream Direction dropdown contains two states: - Directional: The entire volume flows in a single direction defined by the Stream Angle. - Outward: Flows outward omnidirectionally from the origin.
Stream Angle
The angle the stream flows toward in degrees. 0 is local +Z.
Stream Strength
This applies a force in the direction of the stream. Strength is measured in newtons multiplied by the submerged volume of an affected object.
Splash Particle System
The Particle System you wish to activate when an object enters or exits the volume.
Examples¶
There are currently no examples. If you'd like to add one, please contribute! Community contributions can be submitted to our Documentation Github.