Since the last update, the following things have been ADDED:
//Added Instancing 2.0 containing the following instance types: The instance type "Group" is missing, as the group system is not yet implemented.
Friends (Origin is the current instance owner)
Friends of Friends (Origin is the current instance owner)
Everyone can invite
Owner must invite
Added eye tracking for humanoid avatars.
Added viseme lip sync supporting 15 standard visemes:
sil, PP, FF, TH, DD, kk, CH, SS, nn, RR, aa, E, ih, oh, ou
//Added Safety system base including the following tags and types:
Types: Enabled for everyone, Enabled for friends, Disabled
Added Google Resonance Audio for 3D spatialized audio.
Support for automatic update of GI Materials using CVRGIMaterialUpdater script in CCK.
//Support for CVR Video Player and CVR Video Player Sync.
//Support for CVR Chair.
//Support for new trigger types: CVRAvatarPickup, CVRWorldLink.
Added toggle option for Desktop head bobbing.
Since the last update, the following things have been CHANGED:
//Reworked game startup and login screen as well as VR login info display.
Changed limits for Player Height calibration in the UI to prevent crashes.
Changed voice origin centralization point for networked players.
//The microphone input is now always shown, not only when connected to an instance.
Fixed a bug where "Disconnect and go home" would close the game.
Fixed a bug where the UI action for disconnection would not be processed properly.
Fixed alignment of voice position on avatar, the voice point is now, where the audio ball was set before uploading the avatar.
//Fixed a bug where setting the Framerate target to unlimited would crash the game.
Fixed a bug where avatars with missing finger bones would cause movements to not be applied to networked player avatars.
Fixed a bug where avatars with missing finger bones would cause movements not to be applied to local player avatars.
Fixed a bug where objects on wrists would cause the IK Calibration to fail.
Fixed a bug where network player avatars would not load after emote list interpretion failed.
Fixed a bug where setting the player size too low would render the game unplayable.
Fixed a bug where cameras on player avatars could take over other players viewpoints.
Fixed a bug that leads to avatar components being shown twice in the mirror.
Fixed a bug where vive controller turning would always result in jumping.
Fixed a bug that would cause network players to be spawned twice.
Fixed a bug where player rotation is off-center and feels very strange.
Fixed a bug where multiple controller rays pointing on the menu would make scrolling hard.