Fixed a bug that could cause the game to crash when a networked player loads in.
Fixed a bug that could cause the game to crash when joining a networked world instance.
Fixed a bug that could cause the game to crash because component cleanup would filter wrong components.
Fixed network behaviour when sending multiple auth messages.
Fixed scheduler system performance when executing jobs asynchronous.
Fixed mirror stencil buffer.
Added ChilloutVR Event Camera with the following features:
Switch between 1080p and 2160p (4K) resolutions.
Reprojection mode to allow Cam image reprojection to the Desktop when in VR. Useful for streaming and recording. (Placeholder right now)
Flip mode to decide if the camera should be pointing out the front or back. (180° turn)
Capture delay modes:
Backgrounds (Affects skybox):
No filter (every layer shown)
Local Player only
Networked Players only
Added debug logging for event system issues to further trace issues.